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KrasH
Mon Jul 02 2007, 11:17:20
Registered Member #1001
Joined: Wed Jan 24 2007, 11:23:06
Posts: 8
davami gre6ka ili error neznam ama kato ranvam map nemi azliza bsp nito map ni6to
** Executing...
** Command: Change Directory
** Parameters:


** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\hlcsg.exe
** Parameters:

hlcsg v2.5.3 rel Custom Build 1.6 (May 19 2002)
Zoner's Half-Life Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)

-= hlcsg Options =-

-nowadtextures : include all used textures into bsp
-wadinclude file : place textures used from wad specified into bsp
-noclip : don't create clipping hull
-noclipeconomy : turn clipnode economy mode off
-onlyents : do an entity update from .map to .bsp
-noskyclip : disable automatic clipping of SKY brushes
-tiny # : minmum brush face surface area before it is discarded
-brushunion # : threshold to warn about overlapping brushes

-hullfile file : Reads in custom collision hull dimensions
-texdata # : Alter maximum texture memory limit (in kb)
-chart : display bsp statitics
-low | -high : run program an altered priority level
-nolog : don't generate the compile logfiles
-threads # : manually specify the number of threads to run
-estimate : display estimated time during compile
-verbose : compile with verbose messages
-noinfo : Do not show tool configuration information
-nonulltex : Turns off null texture stripping
-dev # : compile with developer message

-wadconfig name : Specify a configuration to use from wad.cfg
-wadcfgfile path : Manually specify a path to the wad.cfg file
-wadautodetect : Force auto-detection of wadfiles
mapfile : The mapfile to compile


** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\hlbsp.exe
** Parameters:

hlbsp v2.5.3 rel Custom Build 1.6 (Jun 3 2002)
Zoner's Half-Life Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)

-= hlbsp Options =-

-leakonly : Run BSP only enough to check for LEAKs
-subdivide # : Sets the face subdivide size
-maxnodesize # : Sets the maximum portal node size

-notjunc : Don't break edges on t-junctions (not for final runs)
-noclip : Don't process the clipping hull (not for final runs)
-nofill : Don't fill outside (will mask LEAKs) (not for final runs)

-texdata # : Alter maximum texture memory limit (in kb)
-chart : display bsp statitics
-low | -high : run program an altered priority level
-nolog : don't generate the compile logfiles
-threads # : manually specify the number of threads to run
-estimate : display estimated time during compile
-nonulltex : Don't strip NULL faces
-verbose : compile with verbose messages
-noinfo : Do not show tool configuration information
-dev # : compile with developer message

mapfile : The mapfile to compile


** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\hlvis.exe
** Parameters:

hlvis v2.5.3 rel Custom Build 1.6 (Jun 3 2002)
Zoner's Half-Life Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)

-= hlvis Options =-

-full : Full vis
-fast : Fast vis

-texdata # : Alter maximum texture memory limit (in kb)
-chart : display bsp statitics
-low | -high : run program an altered priority level
-nolog : don't generate the compile logfiles
-threads # : manually specify the number of threads to run
-estimate : display estimated time during compile
-maxdistance # : Alter the maximum distance for visibility
-verbose : compile with verbose messages
-noinfo : Do not show tool configuration information
-dev # : compile with developer message

mapfile : The mapfile to compile


** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\hlrad.exe
** Parameters:

hlrad v2.5.3 rel Custom Build 1.6 (Jun 3 2002)
Zoner's Half-Life Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)

-= hlrad Options =-

-sparse : Enable low memory vismatrix algorithm
-nomatrix : Disable usage of vismatrix entirely

-extra : Improve lighting quality by doing 9 point oversampling
-bounce # : Set number of radiosity bounces
-ambient r g b : Set ambient world light (0.0 to 1.0, r g b)
-maxlight # : Set maximum light intensity value
-circus : Enable 'circus' mode for locating unlit lightmaps
-nopaque : Disable the opaque zhlt_lightflags for this compile

-smooth # : Set smoothing threshold for blending (in degrees)
-chop # : Set radiosity patch size for normal textures
-texchop # : Set radiosity patch size for texture light faces

-notexscale # : Do not scale radiosity patches with texture scale
-coring # : Set lighting threshold before blackness
-dlight # : Set direct lighting threshold
-nolerp : Disable radiosity interpolation, nearest point instead

-fade # : Set global fade (larger values = shorter lights)
-falloff # : Set global falloff mode (1 = inv linear, 2 = inv square)
-scale # : Set global light scaling value
-gamma # : Set global gamma value

-sky # : Set ambient sunlight contribution in the shade outside
-lights file : Manually specify a lights.rad file to use
-noskyfix : Disable light_environment being global
-incremental : Use or create an incremental transfer list file

-dump : Dumps light patches to a file for hlrad debugging info

-texdata # : Alter maximum texture memory limit (in kb)
-chart : display bsp statitics
-low | -high : run program an altered priority level
-nolog : Do not generate the compile logfiles
-threads # : manually specify the number of threads to run
-estimate : display estimated time during compile
-verbose : compile with verbose messages
-noinfo : Do not show tool configuration information
-dev # : compile with developer message

-colourgamma r g b : Sets different gamma values for r, g, b
-colourscale r g b : Sets different lightscale values for r, g ,b
-colourjitter r g b : Adds noise, independent colours, for dithering
-jitter r g b : Adds noise, monochromatic, for dithering
-nodiffuse : Disables light_environment diffuse hack
-nospotpoints : Disables light_spot spherical point sources
-softlight r g b d : Scaling values for backwards-light hack

mapfile : The mapfile to compile
kakvo da napraq da sa uprai .6a sa mnogo blagodaren ako nqkoi pomogne
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AverageFreak
Mon Jul 02 2007, 11:23:43
дани илабака е най лудия
Registered Member #17
Joined: Mon Jul 10 2006, 14:29:43
Posts: 117
Изглежда compiler-a въобще не е започвал. тук виждам само опции

изчакай малко да видим какво ще стане

[ Edited Mon Jul 02 2007, 11:24:12 ]
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KrasH
Mon Jul 02 2007, 14:11:51
Registered Member #1001
Joined: Wed Jan 24 2007, 11:23:06
Posts: 8
мерси blood_dood чаках един час но ништо не стана но се пак 10х
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h1m1  
Mon Jul 02 2007, 15:40:07
шизофреник
Registered Member #6
Joined: Fri Jul 07 2006, 10:03:13
Posts: 102
Аз не виждам грешка. Изтегли си zhlt tools и ги смени с твойте. А ако пак не стане, не знам, не съм имал такъв проблем.
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stask0
Mon Jul 02 2007, 15:43:44
Registered Member #621
Joined: Sat Dec 09 2006, 16:47:44
Posts: 39
help :> hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: C:\DOCUME~1\STANIS~1\Desktop\Programs\MAKEMA~1\hlcsg.exe "c:\program files\valve\steam\steamapps\stasko99\counter-strike\cstrike\bkz_coldhop"-nowadtextures
Entering c:\program files\valve\steam\steamapps\stasko99\counter-strike\cstrike\bkz_coldhop.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

39 brushes (totalling 238 sides) discarded from clipping hulls
CreateBrush:
(0.11 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.41 seconds)

Error: Could not open wad file \cs 1.6\counter-strike\valve\halflife.wad
Error: Could not find WAD file
Description: The compile tools could not locate a wad file that the map was referencing.
Howto Fix: Make sure the wad's listed in the level editor actually all exist

Using Wadfile: \program files\valve\steam\steamapps\stasko99\counter-strike\cstrike\timecounter.wad
- Contains 15 used textures, 57.69 percent of map (17 textures in wad)


----- END hlcsg -----



hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: C:\DOCUME~1\STANIS~1\Desktop\Programs\MAKEMA~1\hlbsp.exe "c:\program files\valve\steam\steamapps\stasko99\counter-strike\cstrike\bkz_coldhop"
>> There was a problem compiling the map.
>> Check the file c:\program files\valve\steam\steamapps\stasko99\counter-strike\cstrike\bkz_coldhop.log for the cause.

----- END hlbsp -----



hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: C:\DOCUME~1\STANIS~1\Desktop\Programs\MAKEMA~1\hlvis.exe "c:\program files\valve\steam\steamapps\stasko99\counter-strike\cstrike\bkz_coldhop"
>> There was a problem compiling the map.
>> Check the file c:\program files\valve\steam\steamapps\stasko99\counter-strike\cstrike\bkz_coldhop.log for the cause.

----- END hlvis -----



hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: C:\DOCUME~1\STANIS~1\Desktop\Programs\MAKEMA~1\hlrad.exe "c:\program files\valve\steam\steamapps\stasko99\counter-strike\cstrike\bkz_coldhop"
>> There was a problem compiling the map.
>> Check the file c:\program files\valve\steam\steamapps\stasko99\counter-strike\cstrike\bkz_coldhop.log for the cause.

----- END hlrad -----

tva mi izpisva i nemoje da compilne mapa ....

[ Edited Mon Jul 02 2007, 15:44:09 ]
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h1m1  
Mon Jul 02 2007, 15:48:07
шизофреник
Registered Member #6
Joined: Fri Jul 07 2006, 10:03:13
Posts: 102
То си ти е написано бе стаско.
Error: Could not open wad file \cs 1.6\counter-strike\valve\halflife.wad
Error: Could not find WAD file
Description: The compile tools could not locate a wad file that the map was referencing.
Howto Fix: Make sure the wad's listed in the level editor actually all exist
Просто от options си оправи textures.
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F@N@T!C^^
Tue Oct 09 2007, 23:45:04
Registered Member #1704
Joined: Fri May 11 2007, 03:00:05
Posts: 6
** Executing...
** Command: D:\PROGRA~1\VALVEH~1\tools\hlcsg.exe
** Parameters: "c:\documents and settings\fannatic\desktop\fntc_brickbhop"

hlcsg v2.5.3 rel Custom Build 1.6 (May 19 2002)
Zoner's Half-Life Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: D:\PROGRA~1\VALVEH~1\tools\hlcsg.exe "c:\documents and settings\fannatic\desktop\fntc_brickbhop"
Entering c:\documents and settings\fannatic\desktop\fntc_brickbhop.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Warning: could not find wad configurations file
Make sure that wad.cfg is in the Half-Life directory or the current working directory
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

38 brushes (totalling 228 sides) discarded from clipping hulls
CreateBrush:
Error: Entity 0, Brush 13: outside world(+/-4096): (-208,-272,-292)-(4104,-176,228)
Error: brush outside world
Description: The map has a problem which must be fixed
Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem

Error: Entity 0, Brush 13: outside world(+/-4096): (-224,-288,-288)-(4120,-160,224)
Error: Entity 0, Brush 13: outside world(+/-4096): (-208,-272,-274)-(4104,-176,210)
Error: Entity 0, Brush 19: outside world(+/-4096): (-272,-1552,-292)-(4112,-1456,228)
Error: Entity 0, Brush 19: outside world(+/-4096): (-288,-1568,-288)-(4128,-1440,224)
Error: Entity 0, Brush 19: outside world(+/-4096): (-272,-1552,-274)-(4112,-1456,210)
10%...Error: Entity 0, Brush 31: outside world(+/-4096): (-528,-2064,-292)-(4112,-1904,228)
Error: Entity 0, Brush 31: outside world(+/-4096): (-544,-2080,-288)-(4128,-1888,224)
Error: Entity 0, Brush 31: outside world(+/-4096): (-528,-2064,-274)-(4112,-1904,210)
Error: Entity 0, Brush 34: outside world(+/-4096): (4016,-2000,-292)-(4112,-1520,228)
Error: Entity 0, Brush 34: outside world(+/-4096): (4000,-2016,-288)-(4128,-1504,224)
Error: Entity 0, Brush 34: outside world(+/-4096): (4016,-2000,-274)-(4112,-1520,210)
20%...Error: Entity 0, Brush 42: outside world(+/-4096): (-600,-2096,100)-(4112,-136,236)
Error: Entity 0, Brush 42: outside world(+/-4096): (-616,-2112,104)-(4128,-120,232)
Error: Entity 0, Brush 42: outside world(+/-4096): (-600,-2096,118)-(4112,-136,218)
Error: Entity 0, Brush 43: outside world(+/-4096): (4024,-1504,-300)-(4112,-176,244)
Error: Entity 0, Brush 43: outside world(+/-4096): (4008,-1520,-296)-(4128,-160,240)
Error: Entity 0, Brush 43: outside world(+/-4096): (4024,-1504,-282)-(4112,-176,226)
30%...40%...50%...60%...70%...80%...Error: Entity 340, Brush 0: outside world(+/-4096): (-576,-2240,-320)-(4864,-256,-256)
Error: Entity 340, Brush 0: outside world(+/-4096): (-592,-2256,-356)-(4880,-240,-220)
Error: Entity 340, Brush 0: outside world(+/-4096): (-608,-2272,-352)-(4896,-224,-224)
Error: Entity 340, Brush 0: outside world(+/-4096): (-592,-2256,-338)-(4880,-240,-238)
90%... (0.11 seconds)

----- END hlcsg -----

va mi izpisva i nemoje da compilne mapa



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AverageFreak
Wed Oct 10 2007, 08:22:43
дани илабака е най лудия
Registered Member #17
Joined: Mon Jul 10 2006, 14:29:43
Posts: 117
map -> brush number -> ... brush 42 etc
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F@N@T!C^^
Wed Oct 10 2007, 22:46:35
Registered Member #1704
Joined: Fri May 11 2007, 03:00:05
Posts: 6
sega mi pi6e taka ** Executing...
** Command: Change Directory
** Parameters: D:\Program Files\Valve\valve


** Executing...
** Command: Copy File
** Parameters: "D:\fntc_brickbhop.map" "D:\Program Files\Valve\cstrike\maps\fntc_brickbhop.map"


** Executing...
** Command: D:\PROGRA~1\VALVEH~1\tools\hlcsg.exe
** Parameters: "D:\Program Files\Valve\cstrike\maps\fntc_brickbhop"

hlcsg v2.5.3 rel Custom Build 1.6 (May 19 2002)
Zoner's Half-Life Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: D:\PROGRA~1\VALVEH~1\tools\hlcsg.exe "D:\Program Files\Valve\cstrike\maps\fntc_brickbhop"
Entering D:\Program Files\Valve\cstrike\maps\fntc_brickbhop.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Warning: could not find wad configurations file
Make sure that wad.cfg is in the Half-Life directory or the current working directory
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

38 brushes (totalling 228 sides) discarded from clipping hulls
CreateBrush:
Error: Entity 0, Brush 13: outside world(+/-4096): (-208,-272,-292)-(4104,-176,228)
Error: brush outside world
Description: The map has a problem which must be fixed
Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem

Error: Entity 0, Brush 13: outside world(+/-4096): (-224,-288,-288)-(4120,-160,224)
Error: Entity 0, Brush 13: outside world(+/-4096): (-208,-272,-274)-(4104,-176,210)
Error: Entity 0, Brush 18: outside world(+/-4096): (-272,-1552,-292)-(4112,-1456,228)
Error: Entity 0, Brush 18: outside world(+/-4096): (-288,-1568,-288)-(4128,-1440,224)
Error: Entity 0, Brush 18: outside world(+/-4096): (-272,-1552,-274)-(4112,-1456,210)
10%...Error: Entity 0, Brush 30: outside world(+/-4096): (-528,-2064,-292)-(4112,-1904,228)
Error: Entity 0, Brush 30: outside world(+/-4096): (-544,-2080,-288)-(4128,-1888,224)
Error: Entity 0, Brush 30: outside world(+/-4096): (-528,-2064,-274)-(4112,-1904,210)
Error: Entity 0, Brush 33: outside world(+/-4096): (4016,-2000,-292)-(4112,-1520,228)
Error: Entity 0, Brush 33: outside world(+/-4096): (4000,-2016,-288)-(4128,-1504,224)
Error: Entity 0, Brush 33: outside world(+/-4096): (4016,-2000,-274)-(4112,-1520,210)
Error: Entity 0, Brush 41: outside world(+/-4096): (-600,-2096,100)-(4112,-136,236)
Error: Entity 0, Brush 41: outside world(+/-4096): (-616,-2112,104)-(4128,-120,232)
Error: Entity 0, Brush 41: outside world(+/-4096): (-600,-2096,118)-(4112,-136,218)
20%...Error: Entity 0, Brush 42: outside world(+/-4096): (4024,-1504,-300)-(4112,-176,244)
Error: Entity 0, Brush 42: outside world(+/-4096): (4008,-1520,-296)-(4128,-160,240)
Error: Entity 0, Brush 42: outside world(+/-4096): (4024,-1504,-282)-(4112,-176,226)
30%...40%...50%...60%...70%...Error: Entity 340, Brush 0: outside world(+/-4096): (-576,-2240,-320)-(4864,-256,-256)
Error: Entity 340, Brush 0: outside world(+/-4096): (-592,-2256,-356)-(4880,-240,-220)
Error: Entity 340, Brush 0: outside world(+/-4096): (-608,-2272,-352)-(4896,-224,-224)
Error: Entity 340, Brush 0: outside world(+/-4096): (-592,-2256,-338)-(4880,-240,-238)
80%...90%... (0.08 seconds)

----- END hlcsg -----




** Executing...
** Command: D:\PROGRA~1\VALVEH~1\tools\hlbsp.exe
** Parameters: "D:\Program Files\Valve\cstrike\maps\fntc_brickbhop"

hlbsp v2.5.3 rel Custom Build 1.6 (Jun 3 2002)
Zoner's Half-Life Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: D:\PROGRA~1\VALVEH~1\tools\hlbsp.exe "D:\Program Files\Valve\cstrike\maps\fntc_brickbhop"
>> There was a problem compiling the map.
>> Check the file D:\Program Files\Valve\cstrike\maps\fntc_brickbhop.log for the cause.

----- END hlbsp -----




** Executing...
** Command: D:\PROGRA~1\VALVEH~1\tools\hlvis.exe
** Parameters: "D:\Program Files\Valve\cstrike\maps\fntc_brickbhop"

hlvis v2.5.3 rel Custom Build 1.6 (Jun 3 2002)
Zoner's Half-Life Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: D:\PROGRA~1\VALVEH~1\tools\hlvis.exe "D:\Program Files\Valve\cstrike\maps\fntc_brickbhop"
>> There was a problem compiling the map.
>> Check the file D:\Program Files\Valve\cstrike\maps\fntc_brickbhop.log for the cause.

----- END hlvis -----




** Executing...
** Command: D:\PROGRA~1\VALVEH~1\tools\hlrad.exe
** Parameters: "D:\Program Files\Valve\cstrike\maps\fntc_brickbhop"

hlrad v2.5.3 rel Custom Build 1.6 (Jun 3 2002)
Zoner's Half-Life Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: D:\PROGRA~1\VALVEH~1\tools\hlrad.exe "D:\Program Files\Valve\cstrike\maps\fntc_brickbhop"
>> There was a problem compiling the map.
>> Check the file D:\Program Files\Valve\cstrike\maps\fntc_brickbhop.log for the cause.

----- END hlrad -----



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WildBeast
Fri Sep 26 2008, 22:07:53
Registered Member #13619
Joined: Fri Sep 12 2008, 22:40:00
Posts: 7
тцтцтц всеки с проблем.. абе вие гледате ли когато правите мапа? или напрао теглите програмата и почвате без да знаете кое как да се настрои ?
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