hlcsg v2.5.3 rel Custom Build 1.6 (May 19 2002) Zoner's Half-Life Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au)
-= hlcsg Options =-
-nowadtextures : include all used textures into bsp -wadinclude file : place textures used from wad specified into bsp -noclip : don't create clipping hull -noclipeconomy : turn clipnode economy mode off -onlyents : do an entity update from .map to .bsp -noskyclip : disable automatic clipping of SKY brushes -tiny # : minmum brush face surface area before it is discarded -brushunion # : threshold to warn about overlapping brushes
-hullfile file : Reads in custom collision hull dimensions -texdata # : Alter maximum texture memory limit (in kb) -chart : display bsp statitics -low | -high : run program an altered priority level -nolog : don't generate the compile logfiles -threads # : manually specify the number of threads to run -estimate : display estimated time during compile -verbose : compile with verbose messages -noinfo : Do not show tool configuration information -nonulltex : Turns off null texture stripping -dev # : compile with developer message
-wadconfig name : Specify a configuration to use from wad.cfg -wadcfgfile path : Manually specify a path to the wad.cfg file -wadautodetect : Force auto-detection of wadfiles mapfile : The mapfile to compile
hlbsp v2.5.3 rel Custom Build 1.6 (Jun 3 2002) Zoner's Half-Life Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au)
-= hlbsp Options =-
-leakonly : Run BSP only enough to check for LEAKs -subdivide # : Sets the face subdivide size -maxnodesize # : Sets the maximum portal node size
-notjunc : Don't break edges on t-junctions (not for final runs) -noclip : Don't process the clipping hull (not for final runs) -nofill : Don't fill outside (will mask LEAKs) (not for final runs)
-texdata # : Alter maximum texture memory limit (in kb) -chart : display bsp statitics -low | -high : run program an altered priority level -nolog : don't generate the compile logfiles -threads # : manually specify the number of threads to run -estimate : display estimated time during compile -nonulltex : Don't strip NULL faces -verbose : compile with verbose messages -noinfo : Do not show tool configuration information -dev # : compile with developer message
hlvis v2.5.3 rel Custom Build 1.6 (Jun 3 2002) Zoner's Half-Life Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au)
-= hlvis Options =-
-full : Full vis -fast : Fast vis
-texdata # : Alter maximum texture memory limit (in kb) -chart : display bsp statitics -low | -high : run program an altered priority level -nolog : don't generate the compile logfiles -threads # : manually specify the number of threads to run -estimate : display estimated time during compile -maxdistance # : Alter the maximum distance for visibility -verbose : compile with verbose messages -noinfo : Do not show tool configuration information -dev # : compile with developer message
hlrad v2.5.3 rel Custom Build 1.6 (Jun 3 2002) Zoner's Half-Life Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au)
-extra : Improve lighting quality by doing 9 point oversampling -bounce # : Set number of radiosity bounces -ambient r g b : Set ambient world light (0.0 to 1.0, r g b) -maxlight # : Set maximum light intensity value -circus : Enable 'circus' mode for locating unlit lightmaps -nopaque : Disable the opaque zhlt_lightflags for this compile
-smooth # : Set smoothing threshold for blending (in degrees) -chop # : Set radiosity patch size for normal textures -texchop # : Set radiosity patch size for texture light faces
-notexscale # : Do not scale radiosity patches with texture scale -coring # : Set lighting threshold before blackness -dlight # : Set direct lighting threshold -nolerp : Disable radiosity interpolation, nearest point instead
-fade # : Set global fade (larger values = shorter lights) -falloff # : Set global falloff mode (1 = inv linear, 2 = inv square) -scale # : Set global light scaling value -gamma # : Set global gamma value
-sky # : Set ambient sunlight contribution in the shade outside -lights file : Manually specify a lights.rad file to use -noskyfix : Disable light_environment being global -incremental : Use or create an incremental transfer list file
-dump : Dumps light patches to a file for hlrad debugging info
-texdata # : Alter maximum texture memory limit (in kb) -chart : display bsp statitics -low | -high : run program an altered priority level -nolog : Do not generate the compile logfiles -threads # : manually specify the number of threads to run -estimate : display estimated time during compile -verbose : compile with verbose messages -noinfo : Do not show tool configuration information -dev # : compile with developer message
-colourgamma r g b : Sets different gamma values for r, g, b -colourscale r g b : Sets different lightscale values for r, g ,b -colourjitter r g b : Adds noise, independent colours, for dithering -jitter r g b : Adds noise, monochromatic, for dithering -nodiffuse : Disables light_environment diffuse hack -nospotpoints : Disables light_spot spherical point sources -softlight r g b d : Scaling values for backwards-light hack
mapfile : The mapfile to compile kakvo da napraq da sa uprai .6a sa mnogo blagodaren ako nqkoi pomogne
help :> hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlcsg ----- Command line: C:\DOCUME~1\STANIS~1\Desktop\Programs\MAKEMA~1\hlcsg.exe "c:\program files\valve\steam\steamapps\stasko99\counter-strike\cstrike\bkz_coldhop"-nowadtextures Entering c:\program files\valve\steam\steamapps\stasko99\counter-strike\cstrike\bkz_coldhop.map
Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] onlyents [ off ] [ off ] wadtextures [ off ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration Wadinclude list : [zhlt.wad]
Error: Could not open wad file \cs 1.6\counter-strike\valve\halflife.wad Error: Could not find WAD file Description: The compile tools could not locate a wad file that the map was referencing. Howto Fix: Make sure the wad's listed in the level editor actually all exist
Using Wadfile: \program files\valve\steam\steamapps\stasko99\counter-strike\cstrike\timecounter.wad - Contains 15 used textures, 57.69 percent of map (17 textures in wad)
----- END hlcsg -----
hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlbsp ----- Command line: C:\DOCUME~1\STANIS~1\Desktop\Programs\MAKEMA~1\hlbsp.exe "c:\program files\valve\steam\steamapps\stasko99\counter-strike\cstrike\bkz_coldhop" >> There was a problem compiling the map. >> Check the file c:\program files\valve\steam\steamapps\stasko99\counter-strike\cstrike\bkz_coldhop.log for the cause.
----- END hlbsp -----
hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlvis ----- Command line: C:\DOCUME~1\STANIS~1\Desktop\Programs\MAKEMA~1\hlvis.exe "c:\program files\valve\steam\steamapps\stasko99\counter-strike\cstrike\bkz_coldhop" >> There was a problem compiling the map. >> Check the file c:\program files\valve\steam\steamapps\stasko99\counter-strike\cstrike\bkz_coldhop.log for the cause.
----- END hlvis -----
hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlrad ----- Command line: C:\DOCUME~1\STANIS~1\Desktop\Programs\MAKEMA~1\hlrad.exe "c:\program files\valve\steam\steamapps\stasko99\counter-strike\cstrike\bkz_coldhop" >> There was a problem compiling the map. >> Check the file c:\program files\valve\steam\steamapps\stasko99\counter-strike\cstrike\bkz_coldhop.log for the cause.
То си ти е написано бе стаско. Error: Could not open wad file \cs 1.6\counter-strike\valve\halflife.wad Error: Could not find WAD file Description: The compile tools could not locate a wad file that the map was referencing. Howto Fix: Make sure the wad's listed in the level editor actually all exist Просто от options си оправи textures.
** Executing... ** Command: D:\PROGRA~1\VALVEH~1\tools\hlcsg.exe ** Parameters: "c:\documents and settings\fannatic\desktop\fntc_brickbhop"
hlcsg v2.5.3 rel Custom Build 1.6 (May 19 2002) Zoner's Half-Life Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlcsg ----- Command line: D:\PROGRA~1\VALVEH~1\tools\hlcsg.exe "c:\documents and settings\fannatic\desktop\fntc_brickbhop" Entering c:\documents and settings\fannatic\desktop\fntc_brickbhop.map
Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ]
Warning: could not find wad configurations file Make sure that wad.cfg is in the Half-Life directory or the current working directory Using mapfile wad configuration Wadinclude list : [zhlt.wad]
38 brushes (totalling 228 sides) discarded from clipping hulls CreateBrush: Error: Entity 0, Brush 13: outside world(+/-4096): (-208,-272,-292)-(4104,-176,228) Error: brush outside world Description: The map has a problem which must be fixed Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem
hlcsg v2.5.3 rel Custom Build 1.6 (May 19 2002) Zoner's Half-Life Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlcsg ----- Command line: D:\PROGRA~1\VALVEH~1\tools\hlcsg.exe "D:\Program Files\Valve\cstrike\maps\fntc_brickbhop" Entering D:\Program Files\Valve\cstrike\maps\fntc_brickbhop.map
Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ]
Warning: could not find wad configurations file Make sure that wad.cfg is in the Half-Life directory or the current working directory Using mapfile wad configuration Wadinclude list : [zhlt.wad]
38 brushes (totalling 228 sides) discarded from clipping hulls CreateBrush: Error: Entity 0, Brush 13: outside world(+/-4096): (-208,-272,-292)-(4104,-176,228) Error: brush outside world Description: The map has a problem which must be fixed Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem
hlbsp v2.5.3 rel Custom Build 1.6 (Jun 3 2002) Zoner's Half-Life Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlbsp ----- Command line: D:\PROGRA~1\VALVEH~1\tools\hlbsp.exe "D:\Program Files\Valve\cstrike\maps\fntc_brickbhop" >> There was a problem compiling the map. >> Check the file D:\Program Files\Valve\cstrike\maps\fntc_brickbhop.log for the cause.
hlvis v2.5.3 rel Custom Build 1.6 (Jun 3 2002) Zoner's Half-Life Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlvis ----- Command line: D:\PROGRA~1\VALVEH~1\tools\hlvis.exe "D:\Program Files\Valve\cstrike\maps\fntc_brickbhop" >> There was a problem compiling the map. >> Check the file D:\Program Files\Valve\cstrike\maps\fntc_brickbhop.log for the cause.
hlrad v2.5.3 rel Custom Build 1.6 (Jun 3 2002) Zoner's Half-Life Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlrad ----- Command line: D:\PROGRA~1\VALVEH~1\tools\hlrad.exe "D:\Program Files\Valve\cstrike\maps\fntc_brickbhop" >> There was a problem compiling the map. >> Check the file D:\Program Files\Valve\cstrike\maps\fntc_brickbhop.log for the cause.