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Author Post
PsYxOpAt
Mon Sep 29 2008, 15:06:11
Баба Дона
Registered Member #1822
Joined: Fri Jun 01 2007, 16:09:37
Posts: 59
hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: "D:\Games\programi za igri\ZHLT compile tools\hlcsg.exe"-nowadtextures -wadautodetect -cliptype Legacy -wadinclude PsYxOpAt.wad -wadinclude PsYxOpAt2.wad -wadinclude PsYxOpAt3.wad -wadinclude PsYxOpAt4.wad -wadinclude PsYxOpAt5.wad -texdata 4096 -lightdata 6144 -threads 1 "C:\Documents and Settings\Stanimir\Desktop\425636aaaa"
Entering C:\Documents and Settings\Stanimir\Desktop\425636aaaa.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadfiles not in use by the map will be excluded
Wadinclude list :
[zhlt.wad]
[PsYxOpAt.wad]
[PsYxOpAt2.wad]
[PsYxOpAt3.wad]
[PsYxOpAt4.wad]
[PsYxOpAt5.wad]

13 brushes (totalling 78 sides) discarded from clipping hulls
CreateBrush:
(1.66 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.92 seconds)

Warning: Wad file '\games\valve\counter-strike\valve\psyxopat.wad' not found, also tried 'D:\Games\Valve\Counter-Strike\valve\valve\psyxopat.wad'
Warning: Wad file '\games\valve\counter-strike\valve\psyxopat2.wad' not found, also tried 'D:\Games\Valve\Counter-Strike\valve\valve\psyxopat2.wad'
Warning: Wad file '\games\valve\counter-strike\valve\psyxopat3.wad' not found, also tried 'D:\Games\Valve\Counter-Strike\valve\valve\psyxopat3.wad'
Warning: Wad file '\games\valve\counter-strike\valve\psyxopat4.wad' not found, also tried 'D:\Games\Valve\Counter-Strike\valve\valve\psyxopat4.wad'
Warning: Wad file '\games\valve\counter-strike\valve\psyxopat5.wad' not found, also tried 'D:\Games\Valve\Counter-Strike\valve\valve\psyxopat5.wad'

Warning: ::FindTexture() texture SNOW_ROCK3A not found!
Warning: ::FindTexture() texture WOOD_CRATE_SD not found!
Warning: ::FindTexture() texture WNTR_WOOD not found!
Warning: ::FindTexture() texture WNTR_SNOW_2 not found!
Warning: ::FindTexture() texture SNOW_ROCKCLIFF2 not found!
Warning: ::FindTexture() texture SKY~04 not found!
Warning: ::FindTexture() texture SNOW_ROCKCLIFF4 not found!
Warning: ::FindTexture() texture CLIP not found!
Warning: ::FindTexture() texture !TKZEU-WATER not found!
Warning: ::LoadLump() texture !TKZEU-WATER not found!
Warning: ::LoadLump() texture CLIP not found!
Warning: ::LoadLump() texture SKY~04 not found!
Warning: ::LoadLump() texture SNOW_ROCK3A not found!
Warning: ::LoadLump() texture SNOW_ROCKCLIFF2 not found!
Warning: ::LoadLump() texture SNOW_ROCKCLIFF4 not found!
Warning: ::LoadLump() texture WNTR_SNOW_2 not found!
Warning: ::LoadLump() texture WNTR_WOOD not found!
Warning: ::LoadLump() texture WOOD_CRATE_SD not found!
Texture usage is at 0.00 mb (of 4.00 mb MAX)
3.41 seconds elapsed

----- END hlcsg -----



hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: "D:\Games\programi za igri\ZHLT compile tools\hlbsp.exe"-maxnodesize 1024.0 -texdata 4096 -lightdata 6144 -threads 1 "C:\Documents and Settings\Stanimir\Desktop\425636aaaa"

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)


SolidBSP [hull 0] 500...1000...1236 (0.19 seconds)
BSP generation successful, writing portal file 'C:\Documents and Settings\Stanimir\Desktop\425636aaaa.prt'
SolidBSP [hull 1] 500...1000...1500...1531 (0.23 seconds)
SolidBSP [hull 2] 500...1000...1500...1505 (0.25 seconds)
SolidBSP [hull 3] 500...1000...1500...1558 (0.25 seconds)
2.94 seconds elapsed

----- END hlbsp -----



hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: "D:\Games\programi za igri\ZHLT compile tools\hlvis.exe"-texdata 4096 -lightdata 6144 -threads 1 "C:\Documents and Settings\Stanimir\Desktop\425636aaaa"
605 portalleafs
1780 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 6291456 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]


BasePortalVis:
(1.06 seconds)
LeafThread:
(16.53 seconds)
average leafs visible: 82
g_visdatasize:20037 compressed from 45980
17.66 seconds elapsed

----- END hlvis -----



hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: "D:\Games\programi za igri\ZHLT compile tools\hlrad.exe"-extra -bounce 1 -sparse -texdata 4096 -lightdata 6144 -threads 1 -lights "C:\Program Files\Valve Hammer Editor\tools\lights.rad""C:\Documents and Settings\Stanimir\Desktop\425636aaaa"

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Sparse ] [ Original ]
oversampling (-extra)[ on ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]


[Reading texlights from 'C:\Program Files\Valve Hammer Editor\tools\lights.rad']
[59 texlights parsed from 'C:\Program Files\Valve Hammer Editor\tools\lights.rad']

9510 faces
Create Patches : 94499 base patches
0 opaque faces
1575712 square feet [226902528.00 square inches]
22 direct lights

BuildFacelights:
(401.80 seconds)
BuildVisLeafs:

----- END hlrad -----







как да го оправя 4е секи пат ми го дажа използвам Batch compiler за6тото с VHE ми дава MAX PATCHES а сас batcha си ги правя на колкото искам ако някои маппер може да обесни или нее 4атнал не6то да пи6е
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Lordini
Thu Oct 02 2008, 13:13:19
Registered Member #87
Joined: Wed Aug 02 2006, 12:51:27
Posts: 40
Нещо не си описал пътя до текстурите ...

...

Warning: Wad file '\games\valve\counter-strike\valve\psyxopat3.wad' not found, also tried 'D:\Games\Valve\Counter-Strike\valve\valve\psyxopat3.wad'
Warning: Wad file '\games\valve\counter-strike\valve\psyxopat4.wad' not found, also tried 'D:\Games\Valve\Counter-Strike\valve\valve\psyxopat4.wad'
Warning: Wad file '\games\valve\counter-strike\valve\psyxopat5.wad' not found, also tried 'D:\Games\Valve\Counter-Strike\valve\valve\psyxopat5.wad'

...

Warning: ::LoadLump() texture SKY~04 not found!
Warning: ::LoadLump() texture SNOW_ROCK3A not found!
Warning: ::LoadLump() texture SNOW_ROCKCLIFF2 not found!
Warning: ::LoadLump() texture SNOW_ROCKCLIFF4 not found!
Warning: ::LoadLump() texture WNTR_SNOW_2 not found!
Warning: ::LoadLump() texture WNTR_WOOD not found!
Warning: ::LoadLump() texture WOOD_CRATE_SD not found!
Texture usage is at 0.00 mb (of 4.00 mb MAX)
3.41 seconds elapsed

[ Edited Thu Oct 02 2008, 13:13:41 ]
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