hlcsg v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlcsg ----- Command line: "D:\Games\programi za igri\ZHLT compile tools\hlcsg.exe"-nowadtextures -wadautodetect -cliptype Legacy -wadinclude PsYxOpAt.wad -wadinclude PsYxOpAt2.wad -wadinclude PsYxOpAt3.wad -wadinclude PsYxOpAt4.wad -wadinclude PsYxOpAt5.wad -texdata 4096 -lightdata 6144 -threads 1 "C:\Documents and Settings\Stanimir\Desktop\425636aaaa" Entering C:\Documents and Settings\Stanimir\Desktop\425636aaaa.map
Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] clip hull type [ legacy ] [ legacy ] onlyents [ off ] [ off ] wadtextures [ off ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] nullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration Wadfiles not in use by the map will be excluded Wadinclude list : [zhlt.wad] [PsYxOpAt.wad] [PsYxOpAt2.wad] [PsYxOpAt3.wad] [PsYxOpAt4.wad] [PsYxOpAt5.wad]
Warning: Wad file '\games\valve\counter-strike\valve\psyxopat.wad' not found, also tried 'D:\Games\Valve\Counter-Strike\valve\valve\psyxopat.wad' Warning: Wad file '\games\valve\counter-strike\valve\psyxopat2.wad' not found, also tried 'D:\Games\Valve\Counter-Strike\valve\valve\psyxopat2.wad' Warning: Wad file '\games\valve\counter-strike\valve\psyxopat3.wad' not found, also tried 'D:\Games\Valve\Counter-Strike\valve\valve\psyxopat3.wad' Warning: Wad file '\games\valve\counter-strike\valve\psyxopat4.wad' not found, also tried 'D:\Games\Valve\Counter-Strike\valve\valve\psyxopat4.wad' Warning: Wad file '\games\valve\counter-strike\valve\psyxopat5.wad' not found, also tried 'D:\Games\Valve\Counter-Strike\valve\valve\psyxopat5.wad'
Warning: ::FindTexture() texture SNOW_ROCK3A not found! Warning: ::FindTexture() texture WOOD_CRATE_SD not found! Warning: ::FindTexture() texture WNTR_WOOD not found! Warning: ::FindTexture() texture WNTR_SNOW_2 not found! Warning: ::FindTexture() texture SNOW_ROCKCLIFF2 not found! Warning: ::FindTexture() texture SKY~04 not found! Warning: ::FindTexture() texture SNOW_ROCKCLIFF4 not found! Warning: ::FindTexture() texture CLIP not found! Warning: ::FindTexture() texture !TKZEU-WATER not found! Warning: ::LoadLump() texture !TKZEU-WATER not found! Warning: ::LoadLump() texture CLIP not found! Warning: ::LoadLump() texture SKY~04 not found! Warning: ::LoadLump() texture SNOW_ROCK3A not found! Warning: ::LoadLump() texture SNOW_ROCKCLIFF2 not found! Warning: ::LoadLump() texture SNOW_ROCKCLIFF4 not found! Warning: ::LoadLump() texture WNTR_SNOW_2 not found! Warning: ::LoadLump() texture WNTR_WOOD not found! Warning: ::LoadLump() texture WOOD_CRATE_SD not found! Texture usage is at 0.00 mb (of 4.00 mb MAX) 3.41 seconds elapsed
----- END hlcsg -----
hlbsp v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlbsp ----- Command line: "D:\Games\programi za igri\ZHLT compile tools\hlbsp.exe"-maxnodesize 1024.0 -texdata 4096 -lightdata 6144 -threads 1 "C:\Documents and Settings\Stanimir\Desktop\425636aaaa"
Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] nofill [ off ] [ off ] noopt [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
hlvis v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlvis ----- Command line: "D:\Games\programi za igri\ZHLT compile tools\hlvis.exe"-texdata 4096 -lightdata 6144 -threads 1 "C:\Documents and Settings\Stanimir\Desktop\425636aaaa" 605 portalleafs 1780 numportals
-= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 6291456 ] [ 4194304 ] max vis distance [ 0 ] [ 0 ] priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ] full vis [ off ] [ off ]
BasePortalVis: (1.06 seconds) LeafThread: (16.53 seconds) average leafs visible: 82 g_visdatasize:20037 compressed from 45980 17.66 seconds elapsed
----- END hlvis -----
hlrad v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlrad ----- Command line: "D:\Games\programi za igri\ZHLT compile tools\hlrad.exe"-extra -bounce 1 -sparse -texdata 4096 -lightdata 6144 -threads 1 -lights "C:\Program Files\Valve Hammer Editor\tools\lights.rad""C:\Documents and Settings\Stanimir\Desktop\425636aaaa"
-= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ]
vismatrix algorithm [ Sparse ] [ Original ] oversampling (-extra)[ on ] [ off ] bounces [ 1 ] [ 1 ] bounce dynamic light [ on ] [ on ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 255.000 ] [ 256.000 ] circus mode [ off ] [ off ]
custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ]
[Reading texlights from 'C:\Program Files\Valve Hammer Editor\tools\lights.rad'] [59 texlights parsed from 'C:\Program Files\Valve Hammer Editor\tools\lights.rad']
9510 faces Create Patches : 94499 base patches 0 opaque faces 1575712 square feet [226902528.00 square inches] 22 direct lights
BuildFacelights: (401.80 seconds) BuildVisLeafs:
----- END hlrad -----
как да го оправя 4е секи пат ми го дажа използвам Batch compiler за6тото с VHE ми дава MAX PATCHES а сас batcha си ги правя на колкото искам ако някои маппер може да обесни или нее 4атнал не6то да пи6е
Warning: Wad file '\games\valve\counter-strike\valve\psyxopat3.wad' not found, also tried 'D:\Games\Valve\Counter-Strike\valve\valve\psyxopat3.wad' Warning: Wad file '\games\valve\counter-strike\valve\psyxopat4.wad' not found, also tried 'D:\Games\Valve\Counter-Strike\valve\valve\psyxopat4.wad' Warning: Wad file '\games\valve\counter-strike\valve\psyxopat5.wad' not found, also tried 'D:\Games\Valve\Counter-Strike\valve\valve\psyxopat5.wad'
...
Warning: ::LoadLump() texture SKY~04 not found! Warning: ::LoadLump() texture SNOW_ROCK3A not found! Warning: ::LoadLump() texture SNOW_ROCKCLIFF2 not found! Warning: ::LoadLump() texture SNOW_ROCKCLIFF4 not found! Warning: ::LoadLump() texture WNTR_SNOW_2 not found! Warning: ::LoadLump() texture WNTR_WOOD not found! Warning: ::LoadLump() texture WOOD_CRATE_SD not found! Texture usage is at 0.00 mb (of 4.00 mb MAX) 3.41 seconds elapsed