Latest bkZ Info
 
Forums
Bulgarian-Kreedz.net :: Forums :: Kreedz Section :: Mapping
 
<< Previous thread | Next thread >>
Дава ми грешка..?
Moderators: hrischo, Erik, psh, invertioN, DiDoG, DeeDFTW, 2Dex, Fiveshot
Author Post
Psyho
Sun Dec 21 2008, 00:01:06
Registered Member #13944
Joined: Sat Dec 20 2008, 23:54:29
Posts: 2
След като си комплимирам картата ми дава ето тази грешка :
Bad surface extents 5264/0 at position (.. нямам стълби казаха ми да пробвам да ги фикс-на нестава пак същата грешка. Моля помогнете от какво може да е?

Ето и лога..

** Executing...
** Command: Change Directory
** Parameters: "D:\Games\Valve"


** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\qcsg.exe
** Parameters: "d:\map\map"

qcsg.exe v2.8 (Jan 31 2000)
---- qcsg ----
entering d:\map\map.map
CreateBrush:         0...1...2...3...4...5...6...7...8...9... (0)
CSGBrush:            0...1...2...3...4...5...6...7...8...9... (0)
Using WAD File: \games\valve\valve\halflife.wad
Using WAD File: \games\valve\valve\liquids.wad
Using WAD File: \games\valve\valve\decals.wad
Using WAD File: \games\valve\cstrike\cs_dust.wad
Using WAD File: \games\valve\cstrike\awp_rooftops.wad
Using WAD File: \games\valve\cstrike\cs_assault.wad
    1 seconds elapsed

** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\qbsp2.exe
** Parameters: "d:\map\map"

qbsp2.exe v2.2 (Dec 28 1998)
---- qbsp2 ----
writing d:\map\map.prt
    1 seconds elapsed

** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\vis.exe
** Parameters: "d:\map\map"

vis.exe v1.3 (Dec 30 1998)
---- vis ----
1 thread(s)
 386 portalleafs
1173 numportals
BasePortalVis:       0...1...2...3...4...5...6...7...8...9... (1)
LeafThread:          0...1...2...3...4...5...6...7...8...9... (74)
average leafs visible: 138
visdatasize:16561  compressed from 18914
 75.0 seconds elapsed

** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\qrad.exe
** Parameters: "d:\map\map"

qrad.exe v 1.5 (Apr  6 2000)
----- Radiosity ----
1 threads
[Reading texlights from 'C:\PROGRA~1\VALVEH~1\tools\lights.rad']
ignoring bad texlight '//lights.rad
' in C:\PROGRA~1\VALVEH~1\tools\lights.radignoring bad texlight '//Add any custom "Texture light" Values into the end of this file
' in C:\PROGRA~1\VALVEH~1\tools\lights.radignoring bad texlight '//Example - 
' in C:\PROGRA~1\VALVEH~1\tools\lights.radignoring bad texlight '//This would make the texture "mycustomcomputerscreen" have a yellow light, and emit 1000 brightness
' in C:\PROGRA~1\VALVEH~1\tools\lights.radignoring bad texlight '//Texture light bright values also tend to be less powerful then there point light sisters, so keep this in mind
' in C:\PROGRA~1\VALVEH~1\tools\lights.radignoring bad texlight '//when you are complieing your map
' in C:\PROGRA~1\VALVEH~1\tools\lights.rad[60 texlights parsed from 'C:\PROGRA~1\VALVEH~1\tools\lights.rad']

2964 faces
439283 square feet [63256820.00 square inches]
29099 patches after subdivision
0 direct lights
BuildFacelights:     0...1...2...3...4...5...6...7...
************ ERROR ************
Bad surface extents

** Executing...
** Command: Copy File
** Parameters: "d:\map\map.bsp" "D:\map\map.bsp"


** Executing...
** Command: Copy File
** Parameters: "d:\map\map.pts" "D:\map\map.pts"



[ Edited Sun Dec 21 2008, 09:32:32 ]
Back to top
 

Jump:     Back to top

Powered by e107 Forum System
 

Render time: 0.0997 sec, 0.0833 of that for queries. DB queries: 78. Memory Usage: 919,400B